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That’s your next destination, but before you proceed, grab the cage in the right corner of the background and drag it in front of the sink. In the small room to the left you can see another child climbing out through the hole above. Keep moving left and through the second set of bars. You can hide in the background until the Eye moves to the right again, then run to the left when the light from the Eye is no longer blocking your path.Ĭontinue through the bars on the left and into the dark play room. Climb down the cages in the foreground, then wait for the Eye to move to the left before running into the background of the next area. Exit through the door to the right and continue around the balcony on this level. You will see the Janitor collecting a child below, but there’s nothing you can do to save them so continue to the left.ĭrop down into the hole in the floor to find yourself in a familiar room. Head to the left and around the balcony area. After a very short period, the Kid is pulled down and wakes up in the children’s bedroom. You can return to the main menu and start a new game or choose chapter selection to collect any of the hats and Glitching Remains you may have missed.When the DLC first begins you can swim in any direction, but going to the right you’ll move with the current. Little Nightmares 2 Chapter 5Ĭongratulations, you have now completed Little Nightmares 2. With her now back in human form, follow her as the mass starts to chase you until you reach the bridge and then watch the scene unfurl. Pull the axe out and holler for Six to let go of the box, then strike it twice. Drag the axe to the ledge below, stand right in the middle, then holler her and quickly run to the top right, holler just before entering the top right door, walk through, and then axe the music box again. You need to get the axe, so go to the top left door and shout Six, scrambling to pull the axe off the ledge. Each door teleports you through another, but Six can reach through these doors and grab you so it’s quite difficult. Strike her music box as she is on the opposite side of the upper level to return to darkness again - axe the door again. You will again meet Six like before, but this time you should drag your axe with you and holler just as you’re about to go through a door. Run around until you find the axe in the door, then repeat the process. Quickly run up to and grab the axe and then hit the music box with it to be transported into a dark world. Inside, drag the axe closer to Six and then run to the right side of the room, hollering just as you walk through it to distract her. Once she leaves, opening the door in the process, follow her and then smash down a door with an axe that is propped in it. Just keep running and jumping until you arrive through a vent, after which you should just hide under the table in the room that Six starts patrolling. Go to where she first was and then take the mallet and smash the music box to be transported elsewhere, and then back again, kicking off a chase sequence. Beckon her towards you and she will eventually place down her music box. You will encounter Six at the top of these stairs, but not as you know her. Then find the door that’s emitting music and follow this process until you arrive at a new flight of stairs. In the room with loads of open doors, push the plank to close a gap. Little Nightmares 2 Chapter 5Ĭontinue onwards and then go through a door that looks like it has “peeled” in half. Continue to walk through the available doors, then when one of the doors opens slightly push it open and then go through.
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Follow this method until you reach four doors, two of which are open. Walk through every open door until you start looping, then go back through the door where the music is the loudest. Mono arrives at a labyrinthine set of stairs connected to doors emitting pink. Transmission is the fifth chapter of Little Nightmares 2, following on from Pale City. LITTLE NIGHTMARES 2 CHAPTERS: Wilderness | School | Hospital | Pale City | Transmission
#Little nightmares 2 walkthrough series#
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